#include <GridSolver.h>
◆ GridSolverContext()
◆ clear_callback() [1/2]
| void gridfire::solver::GridSolverContext::clear_callback |
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| ) |
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◆ clear_callback() [2/2]
| void gridfire::solver::GridSolverContext::clear_callback |
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size_t | zone_idx | ) |
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◆ init()
| void gridfire::solver::GridSolverContext::init |
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| ) |
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overridevirtual |
◆ reset()
| void gridfire::solver::GridSolverContext::reset |
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| ) |
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◆ set_callback() [1/2]
| void gridfire::solver::GridSolverContext::set_callback |
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const std::function< void(const TimestepContextBase &)> & | callback | ) |
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◆ set_callback() [2/2]
| void gridfire::solver::GridSolverContext::set_callback |
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const std::function< void(const TimestepContextBase &)> & | callback, |
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size_t | zone_idx ) |
◆ set_detailed_logging()
| void gridfire::solver::GridSolverContext::set_detailed_logging |
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bool | enable | ) |
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overridevirtual |
◆ set_stdout_logging()
| void gridfire::solver::GridSolverContext::set_stdout_logging |
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bool | enable | ) |
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overridevirtual |
◆ ctx_template
◆ solver_workspaces
| std::vector<std::unique_ptr<SolverContextBase> > gridfire::solver::GridSolverContext::solver_workspaces |
◆ timestep_callbacks
| std::vector<std::function<void(const TimestepContextBase&)> > gridfire::solver::GridSolverContext::timestep_callbacks |
◆ zone_completion_logging
| bool gridfire::solver::GridSolverContext::zone_completion_logging = true |
◆ zone_detailed_logging
| bool gridfire::solver::GridSolverContext::zone_detailed_logging = false |
◆ zone_stdout_logging
| bool gridfire::solver::GridSolverContext::zone_stdout_logging = false |
The documentation for this struct was generated from the following files: